

Of course, the coolest element: the violence. There are also explosives to grab and utilize, from a bomb that can be lobbed from a distance, to a "hornet" device that can be detonated anywhere the player can maneuver the little thing. Throughout the levels, players will also pick up power-ups that'll replenish health lost after taking a particularly nasty fall or taking a blast to the chest or back from an enemy. The game features a defensive move where Blackthorne can sidestep into the background to avoid getting blasted himself. The uniqueness of Blackthorne comes in the form of weapon use instead of swordfighting, players can pull out their shotgun and blast enemies from clear across the other side of the screen. If players losetheir health trying to get through a particularly nasty level challenge, it's back to the last checkpoint saved to cartridge. Players work their way through the levels, flipping switches, attacking enemies, and discussing strategies with prisoners scattered throughout the areas. The levels have the same familiar feel that involve running, jumping, ledge-climbing, or tripping pressure-sensitive triggers. There isn't much original in the way of gameplay since a lot of what players do in the game is patterned off the Prince of Persia design. Blackthorne is, essentially, Prince of Persia with a boomstick. But first, you'll need to find him.and that's where your abilities will come in handy. The task: free your world by defeating the enemy Sarlac. All you really need to know is this: you're a pissed-off guy with an affection for shotguns, returning to a planet that's been overrun by evil aliens enslaving your race.

The backstory of Blackthorne is so extensive that it literally takes up half the game's manual.
